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Text File  |  2006-12-13  |  8KB  |  178 lines

  1. Object ProgressiveLava
  2. {
  3.   Unsigned    FXID:               e_FillSquare
  4.   Unsigned    Use:                e_Automatic
  5.   Unsigned    Priority:           e_RenderPriority_PreRendering
  6.   Unsigned    Sorting:            BackgroundSort.ScreenColor
  7.  
  8.   Unsigned    CTB:              255u * GAME.GameWaveCurve2
  9.   Unsigned    CTG:              100u * 0x10000
  10.   Unsigned    CTR:              10u * GAME.GameWaveCurve1 + 75u * 0x100
  11.   Unsigned    CTI:              10u * GAME.GameWaveCurve0 + 10u * 0x1000000
  12.  
  13.   Unsigned    Color:              This.CTR + This.CTG + This.CTB + This.CTI
  14.  
  15.   Vector      TopLeft:            v( 0,0,0.1 )
  16.   Vector      BottomRight:        v( 1,1,0.1 )
  17.   Float       PosU:               0.0 ~ 0.005 - 0.0025
  18.   Float       PosV:               0.0 ~ 0.005 - 0.0025
  19.  
  20.   StateBlob 0u:
  21.   {
  22.     Criteria:    Game.RenderEngine == e_RenderEngine_DX7
  23.  
  24.     RenderTarget:   Unsigned 0u, Unsigned e_BB_ProgressiveLava
  25.  
  26.     Texture:        Unsigned 0u, Unsigned 0u, String "env_lava2.png"
  27.  
  28.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_CULLMODE          , Unsigned e_D3DCULL_NONE
  29.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZFUNC           , Unsigned e_D3DCMP_ALWAYS
  30.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZWRITEENABLE    , Unsigned e_FALSE
  31.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ALPHABLENDENABLE, Unsigned e_TRUE
  32.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_FOGENABLE       , Unsigned e_FALSE
  33.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_LIGHTING        , Unsigned e_FALSE
  34.  
  35.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_SRCBLEND        , Unsigned e_D3DBLEND_SRCCOLOR
  36.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_DESTBLEND       , Unsigned e_D3DBLEND_INVSRCALPHA
  37.   }
  38. }
  39.  
  40.  
  41. Object ProgressiveLavaAnim1
  42. {
  43.   Unsigned    FXID:               e_FillSquare
  44.   Unsigned    Use:                e_Automatic
  45.   Unsigned    Priority:           e_RenderPriority_PreRendering
  46.   Unsigned    Sorting:            BackgroundSort.ScreenColor
  47.   Float       Intensity           0.9 ~ 1.0 * GAME.GamePrecipitationIntensity
  48.   Unsigned    CTB:              100u * This.Intensity
  49.   Unsigned    CTG:              255u * This.Intensity * 0x100
  50.   Unsigned    CTR:              255u * This.Intensity * 0x10000
  51.   Unsigned    CTI:              255u * 0x1000000
  52.   Unsigned    Color:              This.CTI + This.CTR + This.CTG + This.CTB
  53.  
  54.   Vector      PosArray [4]        v( 0.0, 0.0, 0.1 )
  55.                   v( 0.8, 0.0, 0.1 )
  56.                   v( 0.8, 0.8, 0.1 )
  57.                   v( 0.0, 0.8, 0.1 )
  58.   Float       Ctr                 This.Ctr + 0.01 % 1
  59.   Vector      Pos                 v( 0,0,0.1 )
  60.   Vector      Size                v( 1,1,0 )
  61.  
  62.   Vector      TopLeft:            This.Pos
  63.   Vector      BottomRight:        This.Pos + This.Size
  64.   Float       PosU:               0 ~ 0.1 - 0.05
  65.   Float       PosV:               0 ~ 0.1 - 0.05
  66.  
  67.   StateBlob 0u:
  68.   {
  69.     Criteria:    Game.RenderEngine == e_RenderEngine_DX7
  70.  
  71.     RenderTarget:   Unsigned 0u, Unsigned e_BB_ProgressiveLava
  72.  
  73.     Texture:        Unsigned 0u, Unsigned 0u, String "stars01.png"
  74.  
  75.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_CULLMODE        , Unsigned e_D3DCULL_NONE
  76.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZFUNC           , Unsigned e_D3DCMP_ALWAYS
  77.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZWRITEENABLE    , Unsigned e_FALSE
  78.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ALPHABLENDENABLE, Unsigned e_TRUE
  79.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_FOGENABLE       , Unsigned e_FALSE
  80.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_LIGHTING        , Unsigned e_FALSE
  81.  
  82.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_SRCBLEND        , Unsigned e_D3DBLEND_SRCALPHA
  83.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_DESTBLEND       , Unsigned e_D3DBLEND_ONE
  84.   }
  85. }
  86.  
  87. Object ProgressiveLavaAnim2
  88. {
  89.   Unsigned    FXID:               e_FillSquare
  90.   Unsigned    Use:                e_Automatic
  91.   Unsigned    Priority:           e_RenderPriority_PreRendering
  92.   Unsigned    Sorting:            BackgroundSort.ScreenColor
  93.   Float       Intensity           0.9 ~ 0.99 * 0.45
  94.   Unsigned    CTB:              50u * This.Intensity
  95.   Unsigned    CTG:              88u * This.Intensity * 0x100
  96.   Unsigned    CTR:              255u * This.Intensity * 0x10000
  97.   Unsigned    CTI:              255u * 0x1000000
  98.   Unsigned    Color:              This.CTI + This.CTR + This.CTG + This.CTB
  99.  
  100.   Vector      PosArray [4]        v( 0.0, 0.0, 0.1 )
  101.                   v( 0.8, 0.0, 0.1 )
  102.                   v( 0.8, 0.8, 0.1 )
  103.                   v( 0.0, 0.8, 0.1 )
  104.   Float       Ctr                 This.Ctr + 0.01 % 1
  105.   Vector      Pos                 v( 0,0,0.1 )
  106.   Vector      Size                v( 1,1,0 )
  107.  
  108.   Vector      TopLeft:            This.Pos
  109.   Vector      BottomRight:        This.Pos + This.Size
  110.   Float       PosU:               0 ~ 0.2 - 0.1
  111.   Float       PosV:               0 ~ 0.2 - 0.1
  112.  
  113.   StateBlob 0u:
  114.   {
  115.     Criteria:    Game.RenderEngine == e_RenderEngine_DX7
  116.  
  117.     RenderTarget:   Unsigned 0u, Unsigned e_BB_ProgressiveLava
  118.  
  119.     Texture:        Unsigned 0u, Unsigned 0u, String "newsun_frame01.png"
  120.  
  121.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_CULLMODE        , Unsigned e_D3DCULL_NONE
  122.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZFUNC           , Unsigned e_D3DCMP_ALWAYS
  123.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZWRITEENABLE    , Unsigned e_FALSE
  124.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ALPHABLENDENABLE, Unsigned e_TRUE
  125.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_FOGENABLE       , Unsigned e_FALSE
  126.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_LIGHTING        , Unsigned e_FALSE
  127.  
  128.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_SRCBLEND        , Unsigned e_D3DBLEND_DESTCOLOR
  129.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_DESTBLEND       , Unsigned e_D3DBLEND_ONE
  130.   }
  131. }
  132.  
  133. Object ProgressiveLavaAnim3
  134. {
  135.   Unsigned    FXID:               e_FillSquare
  136.   Unsigned    Use:                e_Automatic
  137.   Unsigned    Priority:           e_RenderPriority_PreRendering
  138.   Unsigned    Sorting:            BackgroundSort.ScreenColor
  139.   Float       Intensity           0.9 ~ 1.0 * 0.3
  140.   Unsigned    CTB:              100u * This.Intensity
  141.   Unsigned    CTG:              255u * This.Intensity * 0x100
  142.   Unsigned    CTR:              255u * This.Intensity * 0x10000
  143.   Unsigned    CTI:              255u * 0x1000000
  144.   Unsigned    Color:              This.CTI + This.CTR + This.CTG + This.CTB
  145.  
  146.   Vector      PosArray [4]        v( 0.0, 0.0, 0.1 )
  147.                   v( 0.8, 0.0, 0.1 )
  148.                   v( 0.8, 0.8, 0.1 )
  149.                   v( 0.0, 0.8, 0.1 )
  150.   Float       Ctr                 This.Ctr + 0.01 % 1
  151.   Vector      Pos                 v( 0,0,0.1 )
  152.   Vector      Size                v( 1,1,0 )
  153.  
  154.   Vector      TopLeft:            This.Pos
  155.   Vector      BottomRight:        This.Pos + This.Size
  156.   Float       PosU:               0 ~ 0.008 - 0.004
  157.   Float       PosV:               0 ~ 0.008 - 0.004
  158.  
  159.   StateBlob 0u:
  160.   {
  161.     Criteria:    Game.RenderEngine == e_RenderEngine_DX7
  162.  
  163.     RenderTarget:   Unsigned 0u, Unsigned e_BB_ProgressiveLava
  164.  
  165.     Texture:        Unsigned 0u, Unsigned 0u, String "stars01.png"
  166.  
  167.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_CULLMODE        , Unsigned e_D3DCULL_NONE
  168.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZFUNC           , Unsigned e_D3DCMP_ALWAYS
  169.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZWRITEENABLE    , Unsigned e_FALSE
  170.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_ALPHABLENDENABLE, Unsigned e_TRUE
  171.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_FOGENABLE       , Unsigned e_FALSE
  172.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_LIGHTING        , Unsigned e_FALSE
  173.  
  174.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_SRCBLEND        , Unsigned e_D3DBLEND_SRCALPHA
  175.     RenderState:    Unsigned 0u, Unsigned e_D3DRENDERSTATE_DESTBLEND       , Unsigned e_D3DBLEND_ONE
  176.   }
  177. }
  178.